It’s been a while since I’ve made any posts regarding ‘The Day I Tried…’. I’ve been working on a few different aspects of the game: Survival mode: limited ammo and how the player gets more ammo World ambience – mostly…
It’s been a while since I’ve made any posts regarding ‘The Day I Tried…’. I’ve been working on a few different aspects of the game: Survival mode: limited ammo and how the player gets more ammo World ambience – mostly…
Thanks to all who entered! I’ll be contacting the winners next week – stay tuned.
A game as complicated as The Day I Tried… needs a powerful engine to make it all happen. We’ve been using Unity3D for a while now and it’s become our favorite game development tool. Recently Unity released a beta of the…
The Day I Tried… features a variety of different zombie heads, giving the zombie hoard a unique look. Todays promotion which runs through the month of August gives fans a chance to have their own personal likeness converted into a…
Last week TouchArcade covered our game on their site. I managed to mention this on twitter and our facebook page, but completely neglected to mention it here. So I’m rectifying that now. If you missed it last week, please follow…
In this screen shot we’ve added appropriate road markings, telephone poles and stop signs. We also destroyed some of them with well placed grenades.
Here are two new screen shots (iPad-retina) showing gameplay.
‘The Day I Tried…’ is a fun zombie simulation game for your iOS device that is currently in development. In this image you can see a mob of zombies surrounding the game title. By tapping the screen (thereby making a…