Category: Screenshot

TriBlaster New Screen shots

Posted in In Development, Screenshot, TriBlaster

TriBlaster is now in BETA

All of the game features, enemies and levels are in.┬áHere are some new screen shots!  

Posted in In Development, Screenshot, TriBlaster

TriBlaster New enemy

Posted in In Development, Screenshot, TriBlaster

TriBlaster / Updated visuals with shadows!

Updated visuals showing new background and shadows!

Posted in In Development, Screenshot, TriBlaster

RetinaPro for NGUI v1.3 / Update Submitted

Current version: ┬áRetinaPro v1.2.2 An update has been submitted with the following changes: Version 1.3 – added support for multiple screen sizes per device (different aspect ratios etc.). Allows you to reuse an atlas for different screen resolutions. – redesigned

Posted in Developer Tools, RetinaPro, Screenshot

Konductra: GS – How to Play

Posted in Konductra: Graveyard Shift, Screenshot

Konductra: GS – Lightning

Posted in Konductra: Graveyard Shift, Screenshot

Konductra: GS – Skull Attack

Game tiles affect the flying creatures in different ways. Some block giving you a moment to think, however others have unpleasant effects. In this screen shot you can see the skulls multiply when they touch a skull game tile.

Posted in Konductra: Graveyard Shift, Screenshot

The Day I Tried… Unity4 Mobile shadows!

A game as complicated as The Day I Tried… needs a powerful engine to make it all happen. We’ve been using Unity3D for a while now and it’s become our favorite game development tool.┬áRecently Unity released a beta of the

Posted in In Development, Screenshot, TDIT

The Day I Tried… Screen shot showing new road details and signs

In this screen shot we’ve added appropriate road markings, telephone poles and stop signs. We also destroyed some of them with well placed grenades.

Posted in In Development, Screenshot, TDIT