Blog Archives

RetinaPro for NGUI / Unity3D Editor Extension (v1.2.2 Update)

RetinaPro for NGUI will save you many hours on a small project and even more on larger projects. RetinaPro provides an easy way for managing large numbers of atlases across many different device sizes. Once you start supporting multiple devices

Tagged with: , , ,
Posted in Developer Tools, RetinaPro

Hugues Johnson – If NES games were made today

Very funny! I saw this today on nintendolife.com and have linked it directly. A collection of NES game screenshots reworked to show more recent design and market choices. http://huguesjohnson.com/features/nes-today/ Apple’s App Store has certainly changed the way we consume entertainment…

Posted in Misc.

‘Retina Pro for NGUI’ Tutorial Video

This is a video tutorial for RetinaPro setup and basic use. RetinaPro is a Unity3D package available on the Unity Asset Store. RetinaPro makes it easy to manage large sets of NGUI atlases across multiple screen resolutions (or devices). RetinaPro Tutorial

Tagged with: , , ,
Posted in Developer Tools, RetinaPro

Update: gameplay

It’s been a while since I’ve made any posts regarding ‘The Day I Tried…’. I’ve been working on a few different aspects of the game: Survival mode: limited ammo and how the player gets more ammo World ambience – mostly

Posted in In Development, TDIT

My Zombie Head Promotion has ended

Thanks to all who entered! I’ll be contacting the winners next week – stay tuned.

Posted in Promotion, TDIT

The Day I Tried… Unity4 Mobile shadows!

A game as complicated as The Day I Tried… needs a powerful engine to make it all happen. We’ve been using Unity3D for a while now and it’s become our favorite game development tool. Recently Unity released a beta of the

Posted in In Development, Screenshot, TDIT

My Zombie Head Promotion

The Day I Tried… features a variety of different zombie heads, giving the zombie hoard a unique look. Todays promotion which runs through the month of August gives fans a chance to have their own personal likeness converted into a

Posted in In Development, Promotion, TDIT

TouchArcade / Preview of The Day I Tried…

Last week TouchArcade covered our game on their site. I managed to mention this on twitter and our facebook page, but completely neglected to mention it here. So I’m rectifying that now. If you missed it last week, please follow

Tagged with: , , , , , ,
Posted in In Development, Press Coverage, TDIT

The Day I Tried… Screen shot showing new road details and signs

In this screen shot we’ve added appropriate road markings, telephone poles and stop signs. We also destroyed some of them with well placed grenades.

Posted in In Development, Screenshot, TDIT

Developer Video: ‘The Day I Tried…’ – Controls and Gameplay

Posted in In Development, TDIT, Video