Monthly Archives: August 2012

The Day I Tried… Unity4 Mobile shadows!

A game as complicated as The Day I Tried… needs a powerful engine to make it all happen. We’ve been using Unity3D for a while now and it’s become our favorite game development tool. Recently Unity released a beta of the

Posted in In Development, Screenshot, TDIT

My Zombie Head Promotion

The Day I Tried… features a variety of different zombie heads, giving the zombie hoard a unique look. Todays promotion which runs through the month of August gives fans a chance to have their own personal likeness converted into a

Posted in In Development, Promotion, TDIT

TouchArcade / Preview of The Day I Tried…

Last week TouchArcade covered our game on their site. I managed to mention this on twitter and our facebook page, but completely neglected to mention it here. So I’m rectifying that now. If you missed it last week, please follow

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Posted in In Development, Press Coverage, TDIT